King Arthur’s Knights
I began in designing board games. Since I love King Arthur, I wanted to do one based on the legend and designed this one in 1978.
William Church did the gorgeous map. It’s a pretty simple quest game, and you get to choose what kind of knight you wish to play: beginning, regular or superior.
You march around the board and choose cards for the encounters at each region. The cards are opponents that remain there afterwards, roll dice to fight them. If you defeat them you take the card off. It has special places, etc., and you play until someone gets enough points to win.
The farther north you go, the tougher the opponents get. Beginning knights have to stay south. And to prevent the tough knights from mopping up the south, and depriving the beginning knights of their natural adventures, there are really powerful women there who can disable the powerful knights, but who can be ignored by beginning knights. Game balance, you know.
The flaw in the game is that you have to leave cards on the board, so that that pretty thing gets all covered with cards. This is easily solved by just putting them to the side, and shuffling the deck when you need to start over.
This one of those really “old time” games that came packaged in a plastic zip lock bag.
One day I got a call from Duke Seifreid of Heritage Miniatures to do a little miniatures game for his company. He wanted a game and told me exactly what it had to entail. The pay was great for the time — the highest I’d ever been paid for my work at the time — so I agreed. Duke gave me specific instructions on what was desired, and sent an agreeable contract. I did the game and sent it of promptly, and got paid on time. Incredible!
Then I got a call (yeah, man, a phone call — there was no email, and we used to talk to each other) from the production manager telling me that it wasn’t right and I would need to do it again. I suggested that he read the contract and then read the game, and he’d see I fulfilled my obligations. If he wanted me to do it again, said I’d be happy to do what he wanted and be paid again for doing the work. He declined, and the game was published as I originally did it. It was 1980.
It is basically a magical dueling game between Merlin and Morgan le Fay. It has a couple of figures, and the tiniest figure of a cat that I've ever seen. Thus it’s a miniatures game.